im just going to go with career here
career>continue/load screen>career map>confusing race selection menu>select your cars to use in the modes>race events>race or practice>car select
Menu selections written in text do seem long but compare this menu map to any other racing game you can think of, you will notice the difference straightaway. Sometimes you feel you spend more time in the menus than actually racing and driving your car.
Well the game modes featured are top speed run, Drift, Drag, Time Supra Kids Sneakers attack, Grip and Grip Class and sector shootout.
The top speed run is a very intense high speed race, there seems to be two takes on this mode, one where your purely out to set a very high speed record, it gives a total sum of all your speeds through the gates i.e about 5 gates at 100mph adds up to 500mph. whoever has the highest total at the end wins. then theres just a straight up race to the finish line. While it doesn\'t sound to interesting in concept it\'s what happens in the races that makes it fun and worth while, i must admit i do get a bit of a adrenaline kick out of it. The sense of speed is epic, theres no other words for it, when your doing 200mph, its not just figures on your speedo, you really feel like your doing 200mph.
If anyone here has actually done 200mph, play the demo and tell me if it seems like 200mph, I can Supra Kids Sneakers believe it!. The tracks are all very characteristic and slightly reminiscent of each other, but every time it still feels fresh. What adds to the Supra Kids Sneakers drama of it all is the fact if you hit a slight bump in the road at 150mph+ you WILL know about it for sure, it really does unsettle the car quite dramaticaly, if it sets you in a spin and you can\'t recover, theres a very good chance you will total your car which, granted, sucks, but you will witness such an amazing crash you\'ll end up like woah, that was so worth it.
Especially if you have total repair markers. The crashes are fantastic. it\'s also amazing to be slipstreaming a car at 180+ and watch as he\'s on the edge of control, or even better crashes! you\'ll end up slowing to witness his crash, if theres cars battling up front you have to be aware of parts flying off their cars as this could critically damage your car as well, a flying bumper could end your race, a flailing bonnet could smash your windscreen, a wild wing mirror could cut your panels up pretty bad.
What I notice was quite realistic when driving round one of those high speed banks at about 160, i tuned my bodykit for considerable downforce, and lowered the car alot, there would be moments when no wheels touched the ground and i\'d skid for a split second on the underside of the car, sparks flying, not wise and lost me alot of time and places, but pretty cool to witness.The game seems to work with actual real air flow. I was curious to see if this was so, so i raised the ride hieght, and looked at the car at different speeds, at 150+ it was visually lower than 100mph cruise. So i thought that was pretty impressive.
Unfortunatly that fun isnt carried across into the drift mode, this is whats bugged me about all \"drift\" oriented games, they make it far to accessible for anyone to use that it ruins the game in major way for more expierienced players or people who know and love drifting. They kept the smae physics engine across the other modes, so why change it for drift, the car floats if you steer just a fraction you will go into a TOTALLY controlled by the computer drift, your input is next to nothing. drifting in grip mode is semi-realistic, The idea of PURELY drifting, excluding a way to get around a track faster, the idea of drifting is purely showmanship, It\'s a skill.
A very hard to learn skill about controlling a car right on the edge and over just before losing control altogether. It\'s about precision, finesse, showmanship and skill.
In NFS prostreet it showcases none of these, I found it totally unenjoyable, awkward to control, the car doesnt react how it should. even a kid will notice this, they won\'t care but they will know its nothing like real drifting or what they may think is \"skidding\". You do not have to have any skill or practice to get the car sideways, you just turn and accelerate then turn a bit more, maybe the opposite way. In this respect I don\'t even think a casual gamer would enjoy it, theres no real fun in it or skill required so drifting in this game is a unfulfilling expierience. FORTUNATLY the sound does recover this and of course the really realistic 3d smoke effects. But beautiful sound and graphics are all that makes drifting enjoyable in NFS pro street.
I am not one for Drag races and drag racing, in fact i find them quite boring, but in Pro Street, Its very enjoyable. I love at the beginning the mini-game where you have to heat up your tires, apart from the fact it looks and sounds good, it can give you quite a nice advantage over an opponent, especially if they have a much more powerful car than you, If you play the game right, it will give you tremendous grip off the line which could be just what you need to seal the win.